Mental Illness

Besides the fact that there has been no proven direct correlation between video game violence to real life, mental illness is not something that should be poked and prodded. The human mind is a very deep, complex vessel that perceives things in a way that accepts the fact that the world is a good and normal place, however when factors like physical harm and abuse are dealt to that mind it becomes tampered with and the reality around them becomes distorted. Mental illness is is something that needs to be treated with intense care and treatment and should not be shunned away under any circumstances.

When it comes to the reality of crime, mental illness could be the answer that everyone is looking for as to why it is occurring as much as it is. As humans we shape realities based on what is happening around where it can be affected differently based on how it has been treated or what has been going on in the world. According to the theory of Social Constructionism, human beings create their social realities through processes of social relationships and communication; this created reality often diverges from objective reality So when there has been a disconnect with reality due to the distorted vision that people with mental illness have, it can be very dangerous for the other people around them because how they think and act is different than those who have not been abused at an early age.

I urge those to consider who they are talking to whether it be a teenage boy, a middle-aged woman or an old man, to treat them with mutual respect because you do not know what goes through their heads. This goes outside the realm that is violent video games and is a very serious matter that we as citizens must attend to to prevent future mass shootings in parks, schools or any public spaces where people may be in danger. Although there may be no direct correlation with violent video games and criminal violence, we should still keep our eyes on the ball and make sure we help those who need therapeutic treatment to help those with serious mental illness issues.

Virtual Reality

As of recent, we have designed newer, better products that are continually shaping what seems to be the future of technology. One prime example of technological development is the virtual reality headset, which can take you to a whole new separate world. With virtual reality, it takes you somewhere you have never been before where you feel like you are inside of a game whether it be in sports, real-life situations or post-apocalyptic fantasies the possibilities are endless with what you can experience in virtual reality. However, the concern with virtual reality is that when playing violent video games desensitization is amplified by ten.

Virtual Reality for games like Call of Duty and Halo may feel a bit too intense for some players especially those who have served in the military and went to war where in that instance a disorder like Post-Traumatic Stress could be triggered. Even I must admit that this may be a step in the wrong direction when it comes to video games in general because anything associated with real life death and destruction is bad news. For example, The Oculus Rift headset, which went on sale in March, has already inspired independent developers to design a controversial game-like simulation of the 9/11 attacks for the platform, putting users into the perspective of someone inside the World Trade Center’s north tower, complete with the experience of jumping to one’s death. When it comes to the mental problems of those who have been through traumatic events like 9/11, this may definitely be the wrong decision.

Mental problems can rage from mild to extreme where the reactions to the actions of terrorist attacks or war could trigger an unwanted dangerous reaction. With the effects of war and destruction, only certain individuals who have been on the forefront of that war know what it is like to deal with constant death all around them. Mental problems come from not just war, but physical and emotional abuse as well, which leads those affected to be mentally unstable. When it comes to mental disorders we should take precaution because that goes outside the boundaries of what violent video games can do to a person, potentially leading a person down a path they can not come back from.

The Benefits From Violent Video Games

There are many people who use violent video games as a scapegoat or to sugarcoat the violence that occurs in the United States. One individual in particular would be The President of The United States Donald Trump who continues to blame it where instead of fixing the problem he continues to point fingers, in which the crime rate continues to increase. According to Anna Goshua who brings up the potential links to aggression that comes out of violent video game and crime where there is a big distinction, she says, “Though some video games are casually, thoughtlessly violent, many others explore violence with nuance, placing it in social context and giving players a hands-on opportunity to explore moral conundrums they would never face in real life.” Although violent games contain hectic chaos, there is a certain beauty that comes out of it.

At this point almost everyone knows that video games increase your eye-hand coordination and assist with your visual-spatial cognition, but there is more good to them than people see. For instance, games like the Grand Theft Auto and Uncharted series unravel a story with characters and plot development where you not mindlessly killing people all the time. In fact, not all players kill they assist the people within the game just for the hell of it, so that feel like they are playing the role of a hero where they have to make big difficult decisions that affect there story based on what the player has decided to do. The most interesting morality systems steer away from the simplistic dichotomy of good and evil and ensure that players feel the consequences of their choices. So just like average ordinary citizens, violent video game players have to make hard choices as well deciding on what to do with their life in game.

There may be those individuals who continue to think that violent video games are ruining are society, but one way could sway the public opinion that believes exactly that. If older people or anybody who is against violent video games thinks they should be banned or something, they should at least give it a hands-on try. Although some of the people who would actually try to play them would be a little too bias, some people may be persuaded to think that maybe violent video games are not so bad after all.

Pro-Social Behavior

Where there are anti-social effects among some individuals, there are pro-social effects among other individuals. With violent video games, the creators of violent video games initial goal is to have a pro-social effect and outcome for those that play their game. For example, an experiment done conducted on certain groups of people said, Participants who played a violent game in which the violence had an explicitly pro-social motive were found to show lower short-term aggression and show higher levels of pro-social cognition than individuals who played a violent game in which the violence was motivated by more morally ambiguous motives. Besides the pro-social outcomes linked to violence, there are also other pro-social outcomes linked to more positive ideas.

Pro-social outcomes with an even more positive outcome involve players interacting, talking and playing with one another within the game. Instead of playing by yourself where you are isolated from anyone and everyone which is one of the main reasons that older people tend to blame violent video games for people like this, you can communicate with other players which has no doubt a more pro-social outcome for those players. Playing with other players also increases your social skills in game and for some people helps cross the threshold of effectively talking to people in real life. Making sure you have people to talk to and people to trust in game can go a long way when it comes to increasing the pro-social behavior exhibited by violent video game players.

With there being pro-social effects and anti-social effects in certain individuals people continue to worry about the potential negatives outcomes among certain violent video game players despite some of the pro-social outcomes. People continue to believe there are detrimental effects that violent video games have on people and will lead them to kill other people in real life. Based on the experimental results of pro-social and anti-social behavior, it should be encouraging to think that game programmers who focus on cultivating pro-social mindsets may be able to continue entertaining young video game players, while also protecting the public from potentially detrimental effects and possibly even benefiting society by fostering pro-social thoughts among today’s teens and young adults. Older folks must focus on there being another reason for mass violence in the U.S. because even though there may be signs that point to violent video games leading to criminal violence, it should not be the only answer.

Anti-Social Behavior

When it comes to the behavioral effects of violent video games it can go one of two ways where one of them is a pro-social effect and the other being an anti-social effect. Focusing on the anti-social effects that certain individuals obtain after playing a specific amount of violent video games, anti-social behavior is the lack of care for others well-being where in this case the well-being of those within a video game. Based on the effects that anti-social behavior has on people, I hope to give a quick synopsis of what factors lead an individual to being anti-social and what happens when they exhibit that type of behavior.

When individuals are playing violent video games, the anti-social behavior that people exhibit is because of the actions that they make in game. For instance, the action of killing other people in game has an anti-social effect that makes those people more against social interaction. So depending on what the player decides to do in-game has an effect on how they react while playing violent video games and interacting with others whether it be in game or in real life. However, the effects of playing such games on subsequent aggression are indeed inconsistent, then it is important to identify factors that might reduce the effect of violent video games on aggressive and anti-social behavior.

Considering the evidence gathered, anti-social behavior may occur more often than not, but there are certain people who deal with anti-social behavioral problems. Also, exhibiting aggressive behavior increases the chances of becoming anti-social, so making sure you keep away from constant killing in-game to prevent yourself from going down that path. The suggestion would be to distance yourself from secluding yourself from your peers when you are playing violent video games and to be more for surrounding yourself with those friends or peers to prevent future anti-social problems.

Desensitization

When you are desensitized you have no feeling of emotion such as empathy rendering your mind to be almost absent from its place in your head. Desensitization can occur in many instances from violent media like television, boxing, action movies, but one instance that I am particularly interested in is when you are playing violent video games. Many people say how it leads you to be being emotionless when you are killing another person or multiple people within a violent video game. I think this is definitely the case, but does it lead you to commit acts of violence in real life is the question.

Multiple scientific experiments have been surrounded around the testing of desensitization among people who play violent video games where the study includes a plethora of factors added to the equation . Factors such as gender, amount of time spent on violent video games and the effects the violence has on individuals. In addition, experiments on frequent and infrequent gamers have been conducted to monitor the cognitive processing of both groups where frequent gamers were less empathetic than infrequent gamers. It may be a stereotype that men play may more video games especially violent ones rather than women men tend to be more aggressive when playing. The concern with males who play violent video games is that they are may more likely to act out, maybe even towards others in real life.

The violent acts that males who play violent video games can be horrible depending on the outlook you have on life where many fear that they are the reason that shootings occur. But based on the conclusions that scientists come to, there is no direct correlation between aggressive characteristics and committing crimes when it comes to those who play violent video games. Many U.S. citizens may continue to believe that violent video games is what drives people to committing crime, but it may be that there is more behind the curtain that is left unseen.